Minimally invasive education

Antonio Battro wrote recently about spontaneous reading and literacy experiments with laptops, in an essay on computers as reading prostheses (for children and others). In it he refers to Sugata Mitra’s work in India with the Hole in the Wall project:

In this sense, we should also experiment with spontaneous reading using a computer. OLPC will start now to deliver XO laptops with special software to remote communities with no schools where children and adults are lacking reading, writing or number skills. An inspiration was the famous “hole in the wall” experiment done in India with illiterate children who spontaneously started to read while sharing an unsupervised computer, what Sugata Mitra calls “minimally invasive education”.

Everything we learn in life is part of our education — most of it not conveyed explicitly by instructors. From your own experience: how has minimally invasive education been part of your life, in contrast with controlled, highly directed learning?

Nickelodeon partners with OLPC on multimedia contest

From the Very Exciting dept. : Nickelodeon Latin America (part of MTV Latin America) is partnering with OLPC to run an international contest to design multimedia about improving the environment.

Elementary school children in OLPC schools will be challenged to develop multimedia content in an international contest focused on creating a better environment. The winner will be awarded with a trip to the Teen Nick Halo Awards, a show where celebrities give awards to amazing, accomplished and inspiring kids who work hard to make the world a better place. From our joint press release:

This initiative is in line with OLPC’s desire to enable a generation of children to think critically, connect to each other and the world’s body of knowledge, and to create conditions for real and substantial economic and social development. Nickelodeon and OLPC will work together to leverage the advantages of the XO laptop in elementary school education and promote strategies for increased access to laptops and connectivity in Latin America.

“We are delighted to partner with One Laptop per Child for this important initiative,” commented Mario Cader-Frech, Vice President of Public affairs and Corporate Social Responsibility for MTV Networks Latin America and Tr3s: MTV, Música y Mas. “OLPC has done an outstanding job of bringing technology and computer-assisted learning to kids around the world. This contest not only inspires children in the region to make a difference in their communities but also helps them to develop new skills that will prepare them to become productive members of tomorrow’s workforce.”

“OLPC is constantly looking to engage with private sector companies to achieve mutual objectives for children and education,” said Rodrigo Arboleda, CEO of OLPC – “Nickelodeon joins a distinguished group of OLPC partners that includes General Mills, Marvell, Procter & Gamble and BHP Billiton, all devoted to bringing quality education worldwide”.

Children will be welcome to participate across Latin America.  We can’t wait to see the first submissions come in — and to seeing similar storytelling projects start in other parts of the world.


Press contacts at MTV Networks Latin America:

International
Axel Escudero
(5411) 5295-5270
axel.escudero@mtvstaff.com

Miami & Colombia                    Argentina & Chile
Marimar Rivé                        Vanina Rodríguez
(305) 938-4910                      (5411) 5295-5272
marimar.rive@mtvstaff.com           vanina.rodriguez@mtvstaff.com

Mexico
Erick Zermeño                       Guillermo Reyna
(5255) 5080-1729                    (5255) 5080-1766
Erick.zermeno@mtvstaff.com          guillermo.reyna@mtvstaff.com

 

Computers as reading prostheses

by Antonio M. Battro, Chief Education Officer, OLPC

Children can learn a new common and universal language that we may call “digitalese”. Even before speaking, infants can perform with the computer many interesting actions by pressing a key. This elementary action, the “click option” – to click or not to click- is the consequence of a conscious choice made at the cortical level of the brain. The remarkable ability of our brain to make simple choices and make predictions about the outcomes of an action is the basis of the acquisition of a universal “second language” by any kid in the world with access to a computer, the so-called “digital natives”. In a sense we are witnessing the unfolding of a new “digital intelligence” (Battro & Denham, 2007).

Children learn to speak any language without the help of a grammar, just by hearing how others speak in their community, and they also learn to communicate with a computer -and via the computer with other people- when they share the same digital environment just by peer-to-peer interaction. This is why “saturation” is a central principle of the OLPC program. It is a matter of scale. We need a large numbers of participants in different cultures to enhance the diversity of strategies for teaching and learning.

It may take some time to find the best spontaneous strategies to learn how to read and write with the help of a computer but we already have some hints about successful prosthetic devices in education. For instance, nobody will deny that the cochlear implants have changed the life of a deaf person. Today the implanted deaf person can hear not only environmental sounds but understand language as well and early implants in deaf infants is increasing the formidable success of those neuro-prostheses. We can expect similar neurocognitive breakthroughs in reading and writing soon thanks to the “prosthetic” use of a computer at a very large scale.

As a matter of fact, many children using the OLPC platform since early ages (another basic OLPC principle) learn to type before they learn to write with paper and pen! In a sense we are witnessing something that educators didn’t predict. In most schools the explicit or implicit rule is to learn handwriting before typing and children start with the difficult analog skills needed to draw a letter, a word or a sentence (by a continuous and precise hand movement) before they are allowed to use a keyboard, a much simpler digital skill (a simple discrete action). The alternative is to start with the digital skills before “going analog” but for many educators and parents this strategy is considered a “forbidden experiment”. However it happens that nowadays in many places children enjoy the right to use a laptop not only at school but at home, and the once forbidden experiment is happily and spontaneously performed. In the “expanded school” of a digital environment children don’t need a pen and paper to write.

In this sense, we should also experiment with spontaneous reading using a computer. OLPC will start now to deliver XO laptops with special software to remote communities with no schools where children and adults are lacking reading, writing or number skills. An inspiration was the famous “hole in the wall” experiment done in India with illiterate children who spontaneously started to read while sharing an unsupervised computer, what Sugata Mitra calls “minimally invasive education”.
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TuxPaint contest for kids, with Sugary prizes

The Tux Paint dev team last week announced a 2011 summer drawing contest, with prizes including three OLPC XO-1’s, Sugar-on-a-Stick drives, and TuxPaint shirts.  All children 3-12 are encouraged to submit their best Tux Paint art; the best 10 drawings will receive prizes. The contest is sponsored and judged by the retail company Worldlabel, which will showcase the winning art on their blog.

HOW TO ENTER:

  • Download Tux Paint
  • Make your drawing in Tux Paint and save it in png format
  • Send your finished drawing in png format to worldlabel@gmail.com and include “Tux Paint” in the email subject line
  • In the email submission include: 1) the artist’s’ name 2) the artist’s age 3) the title of drawing 4) the country where the artist lives
  • All artwork must be the contestant’s original work created on Tux Paint.
  • Only one entry per child

Entries will be judged on the quality and originality of the artwork. Extra points will be given to drawings that tell a story.

Entries must be submitted by midnight USA Easter Standard time on 12 September 2011. Winners will be announced no later than 22 September 2011. All entries will be licensed: Creative Commons Attribution-NonCommercial-NoDerivs 3.0 Unported and will be exhibited on this page.

Kudos to Russell Ossendryver and the other devs who keep Tux Paint one of the best drawing activities out there.

OLPC Canada reaches Maaqtusiis School in Ahousat

Maaqtusiis School in Ahousat yesterday distributed XOs to every student and teacher, and hired a community “champion” to assist with any technical difficulties throughout the school year. This is a model I hope to see other schools follow – and hopefully we will hear more directly from those champions as the year goes by.

Ahousat is one of the 12 communities selected for the First Nations pilot project in Canada.  It aims to distribute 5,000 XOs to aboriginal children and teachers in Canada this year.