“Visualizing Learning with Turtle Art”

By: Walter Bender

There are certainly cases where applying objective measures badly is worse than not applying them at all, and education may well be one of those. –Nate Silver

Not to be deterred by Nate Silver’s words of warning, Claudia Urrea and I continue to work on mechanisms for visualizing learning Sugar. Along with the Pacita Pena and other members of the Learning Team, we have been designing rubrics that capture the level of fluency with the technology as well as the creative use of the individual Sugar tools by children. The rubrics are captured automatically in some Sugar activities, e.g., Turtle Art and a modified version of Write.  We are aiming for evaluations that look more broadly than those data that are captured by standardized tests. We just submitted a paper, “Visualizing Learning with Turtle Art”, in which we present some measurements calculated from 45 Turtle Art projects created by children working with Quirós Tanzi Foundation.

We claim that the rubric serves as a partial evaluation tool for open-ended projects. Partial, because it is only a measure of how the children used Turtle Art to express themselves, but not what they made or why they made it. But the rubric does have the potential to give some assistance to the teacher who is working within the context of accountability, without adding an additional burden of analysis above and beyond looking at the work itself.

We want children not just to learn about the computer, but also to learn with the computer. Providing activities such as Turtle Art that engage them in computational thinking in the context of personal expression is necessary, but not sufficient. Giving them tools for reflection enhance the learning experience. Giving their teachers simple-to-use mechanisms for assessment increase the odds that activities like Turtle Art will find more mainstream acceptance. Making it easier to assess open-ended projects lowers one of the barriers that are preventing more use of the arts in school.

Sugar Status – Google Code-in, Young developers, 8M downloads, SF summit and migration

By Walter Bender

Sugar Labs is applying to Google Code-in (GCI), “a contest for
pre-university students (e.g., high school and secondary school
students) with the goal of encouraging young people to participate in
open source.”

Why we are applying? Sugar is written and maintained by volunteers,
who range from seasoned professionals to children as young as 12-years
of age. Children who have grown up with Sugar have transitioned from
Sugar users to Sugar App developers to Sugar maintainers. They hang
out on IRC with the global Sugar developer community and are
full-fledged members of the Sugar development team. It is this latter
group of children we hope will participate in and benefit from Google
Code-in. Specifically we want to re-enforce the message that Sugar
belongs to its users and that they have both ownership and the
responsibility that ownership implies. Just as learning is not
something done to you, but something you do, learning with Sugar
ultimately means participating in the Sugar development process. At
Sugar Labs, we are trying to bring the culture of Free Software into
the culture of school. So the Code-in is not just an opportunity for
us to get some tasks accomplished, it is quintessential to our overall
mission.

Learn more about GCI and the Sugar Labs GCI effort.

Agustin Zubiaga Sanchez noted that last week we passed the
threshold of more than eight million activities downloaded from the
Sugar Labs activity portal. I echo his sentiment that “I’m very
glad to be a sugarlabs developer. Congratulations to all the team :)”

In the community

Last weekend was the OLPC SF summit in San Francisco, which was
followed by a three-day Sugar Camp. Although I missed opening day, Day
Two was quite interesting in that there was a lot of good discussion
about how to sustain and grow the various volunteer-run OLPC/Sugar
deployments. At Sugar Camp, although not much code was written, there
was an opportunity to get tangible and actionable feedback from the
likes of Mark Bradley (we pushed hard on Turtle Art as a multimedia
toolkit). I also had the opportunity to catch up with Raul Gutierrez
Segales, Ivan Krstić, and others.

 Tech Talk

The little coding I did do in San Francisco was in support of
migrating more activities to touch. Specifically, I worked on
integrating the on-screen keyboard into several of my activities:
Portfolio and Turtle Blocks. The challenge was that I was using
key-press events directly, rather than accessing them through a GTK
widget such as a Entry or TextView. With help from Raul, I managed to
get things working pretty well: basically, I just drop a TextView
widget under the cursor where I expect keyboard input. The details are
outlined here. I’m generally pleased with the results, but there
is a bit of fine-tuning of the interaction, e.g, you need to defocus
the TextView in order to dismiss it: not such a burden, but at times,
somewhat awkward.

Ignacio Rodriguez has been on a tear, helping me to migrate
activities to GTK 3. Over the past week, we converted: Card Sort,
Cookie Search, Color Deducto, Deducto, Flip, Fraction Bounce, Loco
Sugar, Napier’s Bones, Nutrition, Paths, Pukllananpac, Recall,
Reflection, GNUChess, Sliderule, Story, Yupana, and XO Editor. I also
worked with Agustin Zubiaga on Portfolio, Flavio Denesse on Ruler, and
Daniel Francis on Turtle Blocks. Whew.

Turtle Art Chat

From the latest Sugar digest:

Before getting on the overnight bus back to Chiclayo, Jorge gave me a file with images of Peruvian Soles, so I was able write a Soles plug in for Turtle Art on the overnight bus ride. (Again, I could not sleep due to the movie playing inches from my face.) Raul, who was sitting a few rows back from me, joined a shared Turtle Art session and we stumbled upon a new use for a well-worn activity: chat. By sharing text with the Show block (and as of TurtleBlocks-144, text-to-speech with the Speak block), you can engage in an interactive chat or forum, which includes sharing of pictures and graphics. What fun. (Walter)

Walter Bender on the future of OTPC

Walter Bender recently talked to USAID’s Mobiles for Education (mEducation) monthly seminar group about OLPC’s tablet development, the future of Sugar, and a future where every child has their own tablet.  They wrote up a nice summary of his talk.

As exciting as the introduction of the new tablet was for the small group of attendees at the seminar, Sugar was the focus of the discussion and one that Mr. Bender talked passionately about.  Designed on OLPC’s principle of “Low floor, no ceiling”, it’s designed for inexperienced users, providing a platform, or low floor, on which to explore, create, and collaborate without any limits to its possibilities.

Exploration is key to Mr. Bender’s philosophy.  Designing Sugar and the computers from a “constructivist” perspective, he referred to Swiss developmental psychologist Jean Piaget and his learning theory of “learning by doing” when discussing the intuitiveness of the system.  “We want to raise a generation of independent thinkers and problem solvers, “ he said after displaying a picture of students taking apart and fixing one of OLPC’s laptops.  “Every deployment has students who repair computers and they are designed so that students can fix them themselves.”

Sugar Digests and mailing list summaries

Walter Bender’s two latest Sugar digests are from August 22 and August 7, give an excellent overview of the world of Sugar development.  And Gary Martin continues to produce visual word maps from the messages on the It’s An Education Project mailing list (part of a series).

 

eduJAM! planned in Montevideo, May 5-7

This week a team led by Uruguay’s ceibalJAM! (including Gabriel Eirea, Pablo Flores, Gonzalo Odiard, Fernando Sansberro, and Andrés Ambrois) and including Walter, Adam, Christoph, and David Farning, made progress in organizing an education hacking summit in Montevideo, Uruguay.

The name of the event will be eduJAM! 2011 and will take place from Thu May 5 to Sat May 7. Please include the eduJAM! and ceibalJAM! logos below if blogging or writing about the event.

The main objective of the summit is to strengthen the free educational software developer community, with a focus on Latin America and the Sugar + olpc communities. The event will feature discussions around future directions and strategy, hacking on specific projects, and exchange of experiences among different deployments.  The event is being planned in more detail on the sugarlabs wiki.



Registration is not yet open.  Alongside the eduJAM! a couple of extra activities are being planned to make the most of the attendees gathering for the summit (we already know of people from 10 countries who will be there):

A “Conozco Uruguay Tour” is being organized by members of volunteer group RAP Ceibal and the OLPC community, between Sat April 30 and Thu May 5.

There will also be a Sugar code sprint starting Sunday May 8, right after the summit, expected to continue to Monday May 9 if not beyond!



Sponsors are welcome; Activity Central has already offered to be a sponsor, and the organizers are looking for other sponsors both at the national and international level.  We hope you can join us and are looking forward to your comments and suggestions!