OLPC OS 12.1.0 SW release focusing on improving the XO-1.75 user experience

OLPC OS 12.1.0 is a new software release focusing on improving the XO-1.75 user experience, and undertaking a much-needed technological shift for Sugar’s internals to GTK+ 3.x. Additionally, XO-1.5 and XO-1 continue to be supported in this release, and we include a variety of new features and fixes.

GTK3

During this development cycle, we have spearheaded efforts within the Sugar Labs community to make Sugar GTK3-ready. The changes you will see as a user are few. This work was limited to the back-end platform only. As we continue the transition in future, you’ll receive efficiency improvements, and activities will improve in quality from having more direct access to a wider range of system libraries.

Write to the journal anytime

Recent Sugar versions have shown a “naming screen” upon stopping a new instance of a Sugar activity. The idea was to encourage the learner to provide a good name for their work, and perform some self-reflection in the details field. However, some found this confusing (stopping an activity should be as simple as possible).

Sugar-0.96 changes this – the naming screen is no longer displayed. However, all activities now have a button in the toolbar that allows a description to be set. We hope that this will continue to encourage self-reflection while not being as intrusive as before.

Text to speech

A new icon in the Sugar frame allows for any currently-selected text to be dictated by the internal speech engine.

For more details on all the improvements visit the wiki here.

Training focused on the holistic development for students in Rwanda

By Desire Rwagaju, OLPC-Learning Development Officer

One Laptop Per Child Association in collaboration with Agahozo-Shalom Youth Village (ASYV) proposed, planned and is implementing a training that focused on the holistic development (cognitive & social) for its students in senior six and five. This Training aimed to strengthen the ASYV student’s knowledge on the use of OLPC laptop for deep learning, lesson planning and implementation of project based learning activities.

Brief history of ASYV:

After 1994 genocide in Rwanda, one of the biggest problems Rwanda faced was the vast number of orphans with no systemic solution to support their well-being and development. Anne Heyman and her husband Seth Merin (living in New-York City) were inspired by the similar challenge that Israel faced after the Second World War, when there was a large influx of orphans from the Holocaust. As solution to the problem Israel built residential living communities called youth villages. This is the model residential living communities brought to Rwanda by Anne Heyman, Agahozo-Shalom Founder. Called “The Agahozo-Shalom Youth Village (ASYV)” is a residential community in rural area in Rwanda. It is a home to youth who were orphaned during and after the genocide in 1994. Its mission is to enable orphaned and vulnerable youth to realize their maximum potential by providing them with a safe and secure living environment, healthcare, education and necessary life skills.

Education in ASYV and OLPC involvement:

ASYV aims on developing students both cognitively and socially. Village education focuses on both Formal Education (schooling) and Informal Education to expand each student’s talents, skills, and capacity to become not only functioning members of society, but leaders of their communities. This is where ASYV’s education aligns with OLPC’s learning philosophy and approach–using mobile technology to empower each student’s individual learning process in some of the most remote and difficult conditions. With connected laptops, learners are liberated to actively engage with others with similar interests in cultures of learning by doing without being limited by time or space. Children can learn by teaching, actively assisting other learners and freeing the teacher to focus her experience and expertise where most needed. It was seen as an opportunity for this village to benefit from this learning approach, which will enhance all the great initiatives already in place.

Trainees explore sugar learning environment, diagnosed and solved different hardware and software problems, as well as disassembling and assembling the XO.

 

At the end of the first phase of the training (August 10th) all trainees were going to vacation, they have been assigned to different schools received olpc laptop in previous deployment done by the government of Rwanda in 30 districts of the country. They will be helping the project with the upgrade of the anti-theft key, as they will be introducing kids and teachers at schools nearby their homes on the use of xo laptops. The Training will continue after they come back from vacation to reinforce trainee’s capacity of planning and conducting trainings for teachers.

 

OLPC Heads to Charlotte, North Carolina

Thanks to Knight Foundation, OLPC will be providing laptops and training to over 2,500 teachers and students in Charlotte’s Project L.I.F.T. Zone.

Initial Teacher Training: August 14 and 15, 2012

On the morning of August 14, OLPC staff members and support personnel embarked upon three school sites to provide training and development to nearly 150 teachers from seven school sites. OLPC was greeted warmly and the positive energy was contagious; teachers were eager to get their laptops and to begin exploring right away.  It was a thrill to see teachers dive right in opening laptops, exploring new Activities and “friending” one another. The first day, trainers focused on OLPC’s learning principles and project goals. Teachers learned about our work around the world, the theory of Constructionism and the benefits of the SugarLearning Platform. It was a meaningful session of exploration and collaborative learning. By day’s end, teachers were able to present their Portfolios and talk about the various projects they created in Sugar. 

Day two of training was dedicated to curriculum alignment and ways to incorporate XO laptops into daily classroom routines. Teachers were given strategies for implementation and some spent time sharing ways that these machines could transform their classroom cultures. In the afternoon, teachers worked in grade level groups to create aligned lesson plans using Sugar Activities and Common Core State Standards. North Carolina is one of 45 states that has adopted Common Core, a comprehensive K-12 curriculum thatemphasizes 21st century learningskills and real world application of content.  Community leaders, administrators and teachers all believe that these laptops are one tool that will position their students for success in the global economy.

As we closed day two, teachers were given an opportunity to share their lesson plans and discuss the many new options that the XO laptops provide. Student engagement and collaboration will take on a new meaning in the 2012-2013 academic year.

Check back frequently for how OLPC is doing their part to L.I.F.T. up Charlotte’s West Corridor!

One Laptop Per Child and Common Sense Media Partner to Foster Worldwide Digital Literacy

MIAMI–(BUSINESS WIRE)–One Laptop per Child (OLPC), a nonprofit organization whose mission is to provide every child in the world access to new channels of learning, sharing and self-expression, announced today that it has signed an agreement with Common Sense Media to offer Digital Passportâ„¢, the interactive web-based platform on OLPC’s XO laptops and tablets in the U.S. and internationally. The agreement with Common Sense Media follows a recent announcement between Sesame Street and OLPC and demonstrates OLPC’s continuing use of third party content to supplement its Sugar educational software platform of 300 applications.

Common Sense Media’s Digital Passportâ„¢ is an interactive learning environment designed for students in grades 3-5 who are just beginning to use media and technology independently. Through a series of engaging videos and games that address topics such as online privacy, appropriate sharing, respectful cell phone use and content selection, children learn to safely navigate in a technology-enhanced world. This student-centric approach to learning fosters increased confidence in children to further explore technology, while teaching critical skills around being safe, respectful, and responsible digital citizens.

“As OLPC and others expand the use of connected laptops by children for learning, it becomes increasingly important for children to better understand the digital environment and Common Sense Media offers the most comprehensive and well accepted curriculum on this subject,” said Rodrigo Arboleda, President and CEO of OLPC.

“Providing laptops to children opens up their worlds and prepares them for success in the 21st century,” said Amy Guggenheim Shenkan, President and Chief Operating Officer, Common Sense Media. “By making digital literacy and citizenship education a priority and outfitting OLPC XO laptops with Digital Passportâ„¢, OLPC is demonstrating an admirable commitment to helping kids to safely and constructively engage in their own education.”

About OLPC:

One Laptop per Child (OLPC at http://www.laptop.org) is a non-profit organization whose mission is to provide every child in the world access to new channels of learning, sharing and self-expression. In partnership with the public and private sectors and non-governmental organizations and supported by comprehensive implementation and pedagogical services, OLPC seeks to provide each child with a rugged, low-cost, low-power connected laptop that empowers individual learning and growth.

Contacts

One Laptop per Child
Giulia D’Amico, +1 305-371-3755
giulia@laptop.org

Latest news on Sugar Activities

At the urging of Reuben Caron, who had been contacted by the OLPC deployment in Armenia, Walter Bender wrote a chess activity for Sugar. It is a Sugar front-end to the gnuchess program, which is a quite sophisticated chess engine for GNU/Linux. The actvitiy, Gnuchess, can be downloaded from the Sugar activity portal and is documented on the Activities/Gnuchess page in the wiki. A few fun features include:

(1)  you can play against the computer, another person on the same computer, or over the network

(2) you can use a generic set of pieces, load in some Sugar-colored ones, or those of your own design

(3) when you play against someone over the net, they will see your artwork and you’ll see their artwork

(4) the computer will offer very good hints to new users

(5) games are recorded and can be played back as an animation or saved in standard chess notation.

Walter also have been making a number of subtle but important changes to Turtle Blocks. Cynthia Solomon (of Logo fame) has been giving him feedback and as a result, Walter thinks the box and action naming is much more streamlined and consistent. Also, the new flow blocks are much easier (and more intuitive) to use.

Check out Version 154 and keep an eye out for Version 156, coming soon.

Also, Claudia, Melissa, Cynthia, and Walter hosted a learning workshop at the OLPC office in Cambridge at which Walter got some feedback on the Portfolio and Bulletin Board activities. He is in the midst of streamlining Portfolio and also enabling comments to be made over the web. (You can get a sneak preview of Version 27). With the learning team, we have been developing a classroom protocol. Once the Portfolio activity gets released, the Bulletin Board activity will follow.

Walter has also been withing with the Fundación Zamora Teran team on the Nutrition activity.
More region-specific foods have been added and a new game: match the food to its food group. A new release will be available soon; a preview is available here.