Four new Sugar Activities

Letter Match is an activity for introducing the Spanish vowels. While far from contructionist, this activity does provide a mechanism for learning the alphabet. It displays letters and images and associated sound files, such as ‘A as in ave’. There are two modes:

  1. see a letter, then click on the corresponding picture

 

 

2. see a picture, then click on the corresponding letter

 

 

 

AEIOU is an activity for introducing the Spanish vowels. It displays letters and images and associated sound files, such as ‘A as in ave’. It would, of course, be fun to let the learner add their own pictures and sound recordings. There are four modes:

  1. click on the letter to hear its name
  2. click on the picture to hear the name of the first letter in the word represented by the picture
  3. hear a letter name, then click on the corresponding letter
  4. hear a letter name, then click on the corresponding picture

 

 

 

I Know My ABCs is an activity for introducing the Spanish alphabet. It displays letters and images and associated sound files, such as ‘A as in ave’. There are four modes:

  1. click on the letter to hear its name
  2. click on the picture to hear the name of the first letter in the word represented by the picture
  3. hear a letter name, then click on the corresponding letter
  4. hear a letter name, then click on the corresponding picture

Finally, a cool app which uses the accelerometer in XO- 4, written by a Google Code-In student:

Level Tool is an activity to check the inclination of a surface with respect to ground.

 

 

 

Lanedo enriches One Laptop per Child’s multitouch experience

Open source experts from Hamburg improve the devices’ software platform. Code will be available under free license to the worldwide community.

Lanedo, Hamburg-based Open Source firm, is proud to announce their contribution to OLPC’s newest device, named XO-4 touch. The 7.5“ convertible notebook, expected in 2013, focuses on multitouch technology as one of its main features.

Lanedo was involved from the very beginning to extend the OLPC sofware platform called Sugar, enhancing the user interface with touch functionality and therefore laying the foundation for future developments. The team not only improved the X.org graphical subsystem with numerous multitouch-related bug fixes, but also extended the respective functionality of the GTK+ toolkit, used for drawing windows, icons and other UI widgets.

Sugar has been a significant diferentiating factor in the worldwide user community for the XO laptop. We appreciate the support of Lanedo to continue the development and enrichment of the Sugar platform, says Rodrigo Arboleda, CEO of OLPC.

One of the most exciting features is the new intuitive text selector, that allows on-screen selection using handles for exact positioning. Furthermore, several commonly known gestures like zoom, rotate and swipe have been added to the Sugar environment, available throughout the system. Lanedo has also contributed to XO-4’s word processor, based on AbiWord, which not only had the same text selector implemented in native code, but also saw improvements in scrolling and other multitouch functions. Likewise, many other bundled applications have been enhanced.

Martyn Russell, one of Lanedo’s founders and managing director, is excited about the work done: Lanedo is proud to have had the opportunity to engage in such a noble project as One Laptop Per Child. It has been a great experience and we are thrilled at the prospect of contributing to the Open Source based platform in the future.

Following the principles of free sofware, developers can take advantage of those new features in their own projects, as all code writen will be made available freely to the benefit of the worldwide community – the GTK+ enhancements have already been incorporated in the 3.6 releases.

 

The Step by Step Project, by the Golodrian Foundation and the Marina Orth Foundation

The Step by Step Project, developed by both the Las Golodrian Foundation and the
Marina Orth Foundation, has had a truly positive impact in various communities, especially the “Comuna Ocho” in Medellin. The Comuna Ocho is one of the most difficult areas of the city, where violence and the infamous “invisible frontiers” have caused many hardships on the community; nevertheless this has not been an obstacle in our mission to continue educating the 650 boys, girls and adolescents who have the opportunity to interact with the technological advantages of this program. It has been extremely gratifying to witness the development and positive impact the kids have had in interacting with others using the internet. They have had the opportunity to learn from various sites and programs, such as Wikipedia, Scratch, Tux Pain, Memorize, Tux Math, Gcompris, Falabracman, among other, all thanks to our classroom projects and their teachers.

The students arrive everyday full of energy, anxious to share with their teachers and
classmates the new games, techniques, and solutions they have discovered using
their computers. The joy of learning transcends the classroom; even their parents
have expressed their happiness in seeing their young ones use these programs. It has
encouraged them to enroll in the different workshops offered by the Foundation so that they too can benefit from learning to use these computers, thus the learning experience can now continue at home.

The most adventurous, creative, and resourceful students have not only gained the
personal satisfaction of their teachers’ recognition, they have consolidated a monitor group in the Step by Step project, a status which places them in a privileged position inside the learning community. It enables them to assist their teachers, work with the younger students and help repair certain computer problems. They also have the opportunity to attend specific workshops such as robotics, English lessons, informatics, and repair and maintenance of both conventional and XO computers: they are our biggest helpers inside the project as well as a source of inspiration to the younger ones.

Our students generally range in age from 5-13, a range which by no means has been
an obstacle to the younger generations’ hunger for learning. These small technological geniuses have benefited from the new learning techniques offered by these computers.
They regard these computers as their most prized possession; for they know it represents the opportunity to pursue their education using more advanced methods. They take very good care of their equipment, carefully storing them inside their own bags, cleaning them on a regular basis, and even imprinting their own personality and individuality on it. The whole process has been a reflection on the values that we try to implement on the community (solidarity, respect, responsibility, compromise, tolerance, team work…) and is the result of a day to day interaction with them, not only inside the classroom but also during their breaks and walks home. Up to date, NOT A SINGLE COMPUTER HAS BEEN UNACOUNTED FOR, this shows how well the community has responded to our informational campaigns where we have outlined the importance of social and educational changes.